Fast Rendering of Complex Dynamic Scenes

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Authors

KOVALČÍK Vít SOCHOR Jiří

Year of publication 2006
Type Article in Proceedings
Conference Theory and Practice of Computer Graphics 2006
MU Faculty or unit

Faculty of Informatics

Citation
Field Informatics
Keywords 3D; rendering; dynamic scenes; complex scenes; occlusion culling
Description We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. The spatial organization of the scene using 2-level BSP-like hierarchy helps to speed up evaluating full and partial occlusion of the objects. The algorithm handles both static and dynamic objects and places no restrictions on the shape of objects.
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